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Onslaught’s cinematic approach could help it stand out in the mobile market

Onslaught’s cinematic approach could help it stand out in the mobile market

The future to Mortal Kombat Not sure right now. NetherRealm Studios’ current project remains undisclosed, and MK franchise has passed its 30th anniversary with only a reminder to be patient. Leaks made Mortal Kombat 12 looks like the next match, but no one can rule one out Injustice 3 or even some sort of Marvel-related product. In the midst of all this, WB Games and NetherRealm Studios have surprised fans with the announcement of a new mobile Mortal Kombat project, Mortal Kombat: Onslaught. No one was sure what to make of this at first, but as the game is already undergoing location testing, it appears to be the next spin-off in the series.

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That’s not to say it’s going to be a half-baked effort. Rather, Mortal Kombat: Onslaught is a unique mobile game that combines what makes Mortal Kombat great with an action oriented version of a car fighter. Through both in-game rewards and a gacha system, players can build a cast of over 30 named characters from Mortal Kombat franchise along with some suitably themed generics. Players can level up and equip their characters, and will even have the chance to engage in PvP matches with their favorite teams. However, the centerpiece of the experience is a cinematic story mode, and that’s what will bring in most people Mortal Kombat: Onslaughtits audience.

RELATED: From Arcade to Console, How Mortal Kombat Defined Fighting Games


A movie story is expected for Mortal Kombat

It should come as no surprise that a modern Mortal Kombat the game shows its single player mode. Among the fighting game genre, Mortal Kombat has consistently had some of the best campaigns and overall storytelling. It got off to a rocky start, but starting with the games of the PS2 and Xbox era, a lot more effort could be found in each installment. Mortal Kombat: Deadly Alliance tried a glorified tutorial, and while it was light on story, it was appreciated for teaching players how to play the game. Mortal Kombat: Fraud kicked things into high gear with a full 3D adventure featuring the customizable character Shujinko, and it lasts until Street Fighter 6 for another fighter to attempt such an aim.

After an interlude with a Mortal Kombat: Shaolin Monks-inspired hack-and-slash mode i Mortal Kombat: Armageddon, Mortal Kombat vs DC Universe tried a more cinematic approach. By refining it along with many other elements, Mortal Kombat 9 took fighting games by storm once again. Telling an altered and improved version of the original trilogy’s plot, it set the new standard for fighting game story modes. It was so influential that major Japanese fighting game developers followed suit, which felt like a minor miracle at the time. Featuring a chapter-based story that focused on one playable character at a time, Mortal Kombatand later the Injustice games, demonstrated that good storytelling was possible in fighting games.

RELATED: Why a Mortal Kombat Anime Is Necessary

A cinematic focus could set Mortal Kombat: Onslaught apart

Mortal Kombat: Onslaught likely won’t recapture this lightning in a bottle, but it definitely intends to follow a proven format. With the beginning of the story focusing on Shinnok’s rise to villain status, Mortal Kombat: Onslaught intends to present a new adventure i MK universe. Early access footage has indicated that it is a mix of MK11-tier cutscenes and dialogue scenes using in-game models and without voice work. Although Attack only had the latter, is a quick cutscene that advances the story between each mission more than any mobile game has put out.

If a mobile title intends to be cinematic, it is often designed around being so. It wouldn’t be uncommon to see indie games like them on console or PC. In contrast, mobile fighting games and action games are either focused on emulating console gaming or adapting to a mobile setting with flashy, automated battles and simple controls. Skullgirls Mobile is a notable example of both and has its own story mode, but it’s limited to 2D art and uses cutscenes sparingly. The purpose of Mortal Kombat: Onslaught seems to keep the player involved in the action and story, with the same character-focused chapters as the main chapters Mortal Kombat entrances.

How Mortal Kombat: Onslaught builds itself around its cinematics

Mortal Kombat: Onslaughtits cinematic story mode is going to be the main attraction for most people playing it, and early appearances indicate that the developers are well aware of this. Some of its deep cuts, including the appearance of Drahmin’s mask, can please fans as well as before MK story modes. The average licensed mobile gacha game can stay afloat just by bringing back costumes from a franchise history, but Attack goes the extra mile to make themselves feel connected Mortal Kombatits universe. So wide use of MKthe setting and characters may even open the door for classic combatants to become playable in the future. A title designed for mobile platforms that still has the attention and features of a console game will help Mortal Kombat: Onslaught stands out among the crowded mobile market.

If Attack is a success, these crowd-pleasing aspects may just be the beginning of the game. Like the previous mobile Mortal Kombat title, this game is relegated to spin-off territory, which may actually free it up further to tell its own story. World-changing events occurred during Mortal Kombat 11 and Mortal Kombat 11 sequelso have a side game to tell a classic Mortal Kombat the story would be a great counterpart to a drunk MK the game was set in the altered universe. Just from that advantage alone, Mortal Kombat: Onslaught could be close to achieving that enormous success Mortal Kombat mobile reached throughout its lifetime. By doing so, it should give the community over to the next console Mortal Kombat the game is ready.

Mortal Kombat: Onslaught is scheduled for global release in 2023 for mobile devices.

MORE: What Mortal Kombat: Onslaught could mean for MK12

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